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Entertainment is a form of activity that holds attention and interest of an audience, or gives pleasure and delight. It can be an idea or a task, but it is more likely to be one of the activities or events that have developed over thousands of years, especially for the audience's attention. Although people's attention is organized by different things, because people have different preferences in entertainment, most forms are recognizable and familiar.
All the cultures, storytelling, music, drama, dance, and different types of performance, were supported in the Royal Courts, developed into sophisticated forms and over time all citizens to be available. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a personal entertainment from now a very large array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to performances intended for thousands; and even for a global audience.
The experience of being entertained has to be strongly associated with amusement, so that one common understanding of the idea is fun and laughing, although many entertainings are a serious purpose. This may be the case in the form of various forms, celebrations, religious festivals, or satire for example. So, there is a possibility that as entertainment can also be a means of insight or intellectual growth.
An important aspect of entertainment is the audience, which turns a private recreation or leisure activity into entertainment. The audience may have a passive role, as in case of people watching a play, opera, television show, or film; or the audience role can be active, as in case of games, where the participant / audience's role can be routinely transverted. Entertainment can be public or private, including formal, scripted performance, as in the case of theater or concert; or unscripted and spontaneous, as in the case of children's games.
Most forms of recreation have persisted over many centuries, due to changes in culture, technology, and fashion. Films and video games, for example, though they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance, allowing the audience to be entertained by a number of continuous days.
Some activities that were once entertained, especially public punishments, have been removed from the public sector. Others, such as fencing or archery, are needed for some occasional skills, have become serious sports and even professions for participants, at the same time in the same time in the development of entertainment with a large audience of great appeal.
In the same way, other essential skills, such as cooking, have developed into performances among professionals, staged as global competitions and then broadcast for entertainment. What entertainment is a single group or individual can be considered as work by another.
The familiar forms of entertainment have the ability to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.
Psychology and philosophy
Entertainment can be distinguished from other activities such as education and marketing even though they have learned how to use the object of entertainment to achieve their different goals. The importance and influence of entertainment is recognized by scholars and its growing sophistication has influenced the other areas such as museology.
Psychologists say the function of media entertainment is "the attainment of gratification". No other results or measurable benefits are usually expected from it (except perhaps the final score in a sporting entertainment). This is in contrast to education (which is designed for the purpose of developing or helping people to learn) and marketing (which aims to encourage people to buy commercial products).
However, distinctions are blurred when education seeks more "entertaining" and entertainment or marketing to be more "educational". Such mixtures are often known by the neologisms "edutainment" or "infotainment". The psychology of entertainment as well as learning is all these fields to apply. Some education-entertainment is a great effort to combine the best features of the two. Some people are entertained by others' pain or the idea of their unhappiness (schadenfreude).
An entertainment may go beyond the gratification and produce some insight in its audience. Entertainment may skillfully consider universal philosophical questions such as: "What is the meaning of life?"; "What does it me?"
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