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Entertainment is a form of activity that holds the attention and interest of an audience, or gives pleasure and delight. It may be an idea or a task, but it is more likely to be one of the activities or events that have developed over the years specifically for the purpose of keeping an audience's attention. Although people's attention is different, because they have different preferences in entertainment, most are recognizable and familiar.
Storytelling, music, drama, dance, and different kinds of performance exist in all cultures, were supported in royal courts, developed into sophisticated forms and over time became available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses to private entertainment from a now enormous array of pre-recorded products; to a banquet adapted for two; to any size or type of party, with appropriate music and dance; to perform intended for thousands; and even for a global audience.
The experience of being entertained has come to be strongly associated with amusement, so that one common understanding of the idea is fun and laughter, although many entertainments have a serious purpose. This may be the case in the various forms of ceremony, celebration, religious festival, or satire for example. Hence, there is the possibility that what appears to be entertainment is also the means of achieving insight or intellectual growth.
An important aspect of entertainment is the audience, which turns to private recreation or leisure activity into entertainment. The audience may have a passive role, as in the case of persons watching a play, opera, television show, or film; or the audience role may be active, in the case of games, where the participant / audience roles may be routinely reversed. Entertainment can be public or private, involving formal, scripted performance, as in the case of theater or concerts; or unscripted and spontaneous, in the case of children's games.
Most forms of entertainment have persisted over many centuries, evolving due to changes in culture, technology, and fashion. Films and video games, for example, although they use newer media, continue to tell stories, present drama, and play music. Festivals devoted to music, film, or dance allow audiences to be entertained over a number of consecutive days.
Some activities that were once considered entertaining, particularly public punishments, have been removed from the public arena. Others, such as fencing or archery, eleven necessary skills for some, have become serious sports and even professions for the participants, at the same time developing into entertainment with bigger appeal for bigger audiences.
In the same way, other necessary skills, such as cooking, have developed into performances among professionals, staged the global competitions and then broadcast for entertainment. What entertainment is for one group or individual may be regarded as work by another.
The familiar forms of entertainment have the capacity to cross over different media and have demonstrated a seemingly unlimited potential for creative remix. This has ensured the continuity and longevity of many themes, images, and structures.
Psychology and philosophy
Entertainment can be distinguished from other activities such as education and marketing even though they have learned how to use the appeal of entertainment to achieve their different goals. The importance and impact of entertainment is recognized by scholars and its increasing sophistication has influenced practices in other fields such as museology.
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